diff --git a/HeatUp/src/de/heatup/testing/GameLoopD.java b/HeatUp/src/de/heatup/testing/GameLoopD.java index c2fef74..adef59c 100644 --- a/HeatUp/src/de/heatup/testing/GameLoopD.java +++ b/HeatUp/src/de/heatup/testing/GameLoopD.java @@ -177,6 +177,13 @@ public class GameLoopD extends JFrame implements Runnable { render(); frames++; + try { + thread.sleep(5); // entlastet die cpu massiv. + } catch (InterruptedException e) { + // TODO Auto-generated catch block + e.printStackTrace(); + } + if (System.currentTimeMillis() - timer > 1000) { timer += 1000; System.out.println(updates +" Ticks, fps " + frames); diff --git a/HeatUp/src/de/heatup/testing/Player.java b/HeatUp/src/de/heatup/testing/Player.java index 95f5c00..96ed5ca 100644 --- a/HeatUp/src/de/heatup/testing/Player.java +++ b/HeatUp/src/de/heatup/testing/Player.java @@ -116,9 +116,7 @@ public class Player extends JComponent { this.setAutoBounds(newx, newy); - //debug - System.out.println("on grid - x: "+getGridLocation().x + " y: "+getGridLocation().y); - + currentCountX--; if ( currentCountX <= 0 ) { @@ -128,6 +126,11 @@ public class Player extends JComponent { } if (currentCountX <= 0) { currentCountX = 25; + + //debug + System.out.println("on grid - x: "+getGridLocation().x + " y: "+getGridLocation().y); + + } }