diff --git a/HeatUp/src/de/heatup/audio/Main.java b/HeatUp/src/de/heatup/audio/Main.java index 49c93c3..968d9d1 100644 --- a/HeatUp/src/de/heatup/audio/Main.java +++ b/HeatUp/src/de/heatup/audio/Main.java @@ -4,6 +4,6 @@ public class Main { public static void main(String[] args) { //new WavePlayer("").start(); - new WavePlayer("audiosample.wav").start(); + //new WavePlayer("audiosample.wav").start(); } } diff --git a/HeatUp/src/de/heatup/audio/Play.java b/HeatUp/src/de/heatup/audio/Play.java deleted file mode 100644 index 581a5c3..0000000 --- a/HeatUp/src/de/heatup/audio/Play.java +++ /dev/null @@ -1,14 +0,0 @@ -package de.heatup.audio; - -public class Play { - - /** - * Praktisch wäre eine bindung von GameObject mit einem Sound - * dann könnte der entsprechende Sound einfach über das Object gespielt werden ohne jedesmal - * einen bestimmten pfand angeben zu müssen ? - * */ - public void Play(String filename) { - - } - -} diff --git a/HeatUp/src/de/heatup/audio/WavePlayer.java b/HeatUp/src/de/heatup/audio/WavePlayer.java index c1051df..d9dd913 100644 --- a/HeatUp/src/de/heatup/audio/WavePlayer.java +++ b/HeatUp/src/de/heatup/audio/WavePlayer.java @@ -51,7 +51,7 @@ public class WavePlayer extends Thread { AudioInputStream audioInputStream = null; try { //audioInputStream = AudioSystem.getAudioInputStream(soundFile); - String path = "de/heatup/resources/audio/" + filename; + String path = "/resources/audio/" + filename; File f = new File(path); if(!f.exists()) { System.err.println("File not found: " + path);