mirror of
https://github.com/jokerx3/HeatUp
synced 2026-07-27 10:09:44 +02:00
Gameloop hinzugefügt und Anpassungen am GameInterface
This commit is contained in:
@@ -12,9 +12,20 @@ public class ImageLoader {
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/*
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/*
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* TODO: Better solution like try catch if image not found
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* TODO: Better solution like try catch if image not found
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*/
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*/
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/*
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* #: Path
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* -: Wall
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* 0 - 9: Hardware
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*/
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public static BufferedImage getBufferedImage(char key) {
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public static BufferedImage getBufferedImage(char key) {
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String imageFileName;
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String imageFileName;
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switch (key) {
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switch (key) {
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case '#':
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imageFileName="src/de/heatup/resources/images/25x25_black.png";
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break;
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case '-':
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imageFileName="src/de/heatup/resources/images/25x25_red.png";
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break;
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case 'u':
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case 'u':
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imageFileName="src/de/heatup/resources/images/little_green_guy_up.png";
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imageFileName="src/de/heatup/resources/images/little_green_guy_up.png";
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break;
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break;
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@@ -25,11 +25,6 @@ public class StaticObject extends JComponent {
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private int staticObjectWidth;
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private int staticObjectWidth;
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private int staticObjectHeight;
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private int staticObjectHeight;
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/*
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* #: Path
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* -: Wall
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* 0 - 9: Hardware
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*/
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public StaticObject(char staticObjectType, Point location, int staticObjectWidth, int staticObjectHeight) {
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public StaticObject(char staticObjectType, Point location, int staticObjectWidth, int staticObjectHeight) {
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this.staticObjectType = staticObjectType;
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this.staticObjectType = staticObjectType;
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this.location = location;
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this.location = location;
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@@ -50,7 +45,6 @@ public class StaticObject extends JComponent {
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if ( bf1 == null ) {
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if ( bf1 == null ) {
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loadBufferedImage();
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loadBufferedImage();
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}
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}
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System.out.println(this.bf1.getWidth() + " " + this.bf1.getHeight());
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//g2d.rotate(0.2, 10, 10);
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//g2d.rotate(0.2, 10, 10);
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if ( rescaleFactor != 0.0 ) {
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if ( rescaleFactor != 0.0 ) {
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@@ -0,0 +1,19 @@
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package de.heatup.testing;
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import de.heatup.mapengine.MapEngine;
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import de.heatup.objects.StaticObject;
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import de.heatup.ui.GameInterface;
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public class GameLoop {
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public static void startGameLoop() {
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MapEngine me = new MapEngine(1);
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for (StaticObject currentStaticObject : me.getAllMapObjects()) {
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GameInterface.getGamePanel().add(currentStaticObject);
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}
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}
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}
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@@ -10,9 +10,11 @@ import javax.swing.BorderFactory;
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import javax.swing.JFrame;
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import javax.swing.JFrame;
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import javax.swing.JPanel;
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import javax.swing.JPanel;
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import de.heatup.mapengine.MapEngine;
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import de.heatup.objects.DynamicObject;
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import de.heatup.objects.DynamicObject;
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import de.heatup.objects.StaticObject;
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import de.heatup.objects.StaticObject;
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import de.heatup.objects.logic;
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import de.heatup.objects.logic;
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import de.heatup.testing.GameLoop;
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public class GameInterface extends JFrame {
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public class GameInterface extends JFrame {
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@@ -21,13 +23,13 @@ public class GameInterface extends JFrame {
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*
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*
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*/
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*/
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private static final long serialVersionUID = 1L;
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private static final long serialVersionUID = 1L;
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private JPanel outerPanel;
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private static JPanel outerPanel;
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private JPanel statusPanel;
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private static JPanel statusPanel;
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private JPanel gamePanel;
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private static JPanel gamePanel;
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private JPanel actionPanel;
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private static JPanel actionPanel;
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//private BufferedImage image;
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//private BufferedImage image;
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public void createGUI() {
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public static void createGUI() {
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final JFrame frame = new JFrame();
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final JFrame frame = new JFrame();
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frame.setTitle("HeatUP!");
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frame.setTitle("HeatUP!");
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@@ -79,39 +81,16 @@ public class GameInterface extends JFrame {
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EventQueue.invokeLater(new Runnable() {
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EventQueue.invokeLater(new Runnable() {
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@Override
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@Override
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public void run() {
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public void run() {
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GameInterface gameWindow = new GameInterface();
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//GameInterface gameWindow = new GameInterface();
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gameWindow.createGUI();
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GameInterface.createGUI();
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/*
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* Test dynamic objects
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*/
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//DynamicObject opponent1 = new DynamicObject();
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//opponent1.setBounds(0, 0, opponent1.getWidth(), opponent1.getHeight());
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//gameWindow.gamePanel.add(opponent1);
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//DynamicObject opponent2 = new DynamicObject();
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//opponent2.setBounds(0, 0, opponent2.getWidth(), opponent2.getWidth());
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//gameWindow.gamePanel.add(opponent2);
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//logic.startMovement(opponent1);
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//logic.startMovement(opponent2);
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//opponent1.setRescale(0.4);
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/*
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* Test static objects
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*/
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Point p1 = new Point(100, 100);
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StaticObject sObj1 = new StaticObject('d',p1);
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gameWindow.gamePanel.add(sObj1);
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// TODO: Gameloop needs to be added here!!!
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// TODO: Gameloop needs to be added here!!!
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GameLoop.startGameLoop();
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}
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}
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});
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});
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}
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}
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public JPanel getGamePanel() {
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public static JPanel getGamePanel() {
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return this.gamePanel;
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return gamePanel;
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}
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}
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}
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}
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