mirror of
https://github.com/jokerx3/HeatUp
synced 2026-07-27 10:19:46 +02:00
Merge branch 'master' of github.com:jokerx3/prp
This commit is contained in:
@@ -10,6 +10,7 @@ import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.Scanner;
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import javax.swing.JFileChooser;
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import javax.swing.JPanel;
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import de.heatup.logging.Logger;
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@@ -19,7 +20,11 @@ public class MapEngine {
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final int mapHeight = 24;
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final int mapWidth = 32;
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HashMap<Character, ArrayList<Point>> allMapTiles = new HashMap<Character, ArrayList<Point>>();
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ArrayList<Character> availableTileTypes = new ArrayList<Character>();
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char[][] tiles;
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/*
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* öffnet die map mit der gegebenen nummer aus den resourcen.
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*/
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MapEngine(int mapNumber) {
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tiles = new char[mapHeight][mapWidth];
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Scanner input = null;
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@@ -32,6 +37,23 @@ public class MapEngine {
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}
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this.createTiles(input);
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}
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/*
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* öffnet einen file chooser um eine benutzer erstellte map zu öffnen
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*/
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MapEngine() {
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tiles = new char[mapHeight][mapWidth];
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Scanner input = null;
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try {
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JFileChooser chooser = new JFileChooser();
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chooser.showOpenDialog(null);
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input = new Scanner(chooser.getSelectedFile());
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} catch (FileNotFoundException e) {
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Logger.write("Konnte Map Datei nicht finden");
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System.exit(-1);
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e.printStackTrace();
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}
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this.createTiles(input);
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}
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private void createTiles(Scanner input) {
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int lineCount = 0;
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int x = 0;
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@@ -48,6 +70,7 @@ public class MapEngine {
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ArrayList<Point> newTileType = new ArrayList<Point>();
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newTileType.add(new Point(x,y));
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allMapTiles.put(currentLine.charAt(i), newTileType);
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availableTileTypes.add(currentLine.charAt(i));
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} else {
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allMapTiles.get(currentLine.charAt(i)).add(new Point(x,y));
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}
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@@ -64,6 +87,9 @@ public class MapEngine {
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lineCount++;
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}
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}
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/*
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* wird wahrscheinlich anders umgesetzt. methode ist für testzwecke enthalten.
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*/
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public void addAllGameTilesToGamePanel(JPanel gamePanel) throws IOException {
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int x = 0;
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int y = 0;
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@@ -78,23 +104,25 @@ public class MapEngine {
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x += 25;
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}
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gamePanel.add(newGameTile.getLabel());
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/*
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* natürlich performanter, wenn es außerhalb der schleifen steht, aber so
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* sieht es cooler aus :)
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*/
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}
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}
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gamePanel.repaint();
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}
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}
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}
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/*
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* get all tiles in a 2 dimensional char array
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*/
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private char[][] getTiles() {
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return tiles;
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}
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public HashMap<Character, ArrayList<Point>> getAllMapTiles() {
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private HashMap<Character, ArrayList<Point>> getAllMapTiles() {
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return allMapTiles;
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}
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public ArrayList<Character> getAvailableTileTypes() {
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return availableTileTypes;
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}
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public ArrayList<Point> getCoordinatesOfTileType(char c) {
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return getAllMapTiles().get(c);
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}
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}
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