Anpassung in Opponent bei Kollisionserkennung

This commit is contained in:
andreas
2014-11-11 15:41:16 +01:00
parent c92c506a75
commit c684221bdd
+7 -14
View File
@@ -55,25 +55,26 @@ public class Opponent extends Player {
this.prevX = this.getGridLocation().x;
this.prevY = this.getGridLocation().y;
// Kreuzung erkennen
if ( d == 'x' ) {
if ( MapGrid.getGridCell(this.getGridLocation().x, this.getGridLocation().y+1).isPath() ) {
if ( CollisionHandler.checkCollision(this, 'd') ) {
this.move = false;
}
if ( MapGrid.getGridCell(this.getGridLocation().x, this.getGridLocation().y-1).isPath() ) {
if ( CollisionHandler.checkCollision(this, 'u') ) {
this.move = false;
}
}
if ( d == 'y' ) {
if ( MapGrid.getGridCell(this.getGridLocation().x-1, this.getGridLocation().y).isPath() ) {
if ( CollisionHandler.checkCollision(this, 'l') ) {
this.move = false;
}
if ( MapGrid.getGridCell(this.getGridLocation().x+1, this.getGridLocation().y).isPath() ) {
if ( CollisionHandler.checkCollision(this, 'r') ) {
this.move = false;
}
}
// Umentscheiden oder weiter in die vorgegeben Richtung
if ( ! this.move ) {
//Logger.write("Redeciding...");
@@ -85,7 +86,7 @@ public class Opponent extends Player {
}
} else {
Logger.write("Moving...");
//Logger.write("Moving...");
}
this.move = true;
@@ -119,7 +120,6 @@ public class Opponent extends Player {
}
if (CollisionHandler.checkCollision(this, charDir)) {
System.out.println("Kollision!");
this.setGridLocation(testX, testY);
this.prevd = d;
this.previ = i;
@@ -156,8 +156,6 @@ public class Opponent extends Player {
}
if (stepCounter <= 0) {
stepCounter = 25;
if ( ! MapGrid.getGridCell(newx,newy).isPath()) {
redecide = true;
animate = false;
} else {
@@ -165,9 +163,4 @@ public class Opponent extends Player {
}
}
}
}
}