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GameLoopAngepasst
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@@ -260,7 +260,6 @@ public class GameLoopD extends JFrame implements Runnable {
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if (!pause) {
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if (!pause) {
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ActionWatcher.tick();
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ActionWatcher.tick();
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ActionControl.tick();
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ActionControl.tick();
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if(ActionControl.getTickTimer())ActionControl.tickTimer();
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HardwareResetTimers.tick();
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HardwareResetTimers.tick();
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player01.tick();
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player01.tick();
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opponent01.tick();
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opponent01.tick();
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