clearQueue method implemented for testing purposes
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@@ -369,6 +369,14 @@ func playSound(play *Play, vc *discordgo.VoiceConnection) (err error) {
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return nil
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return nil
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}
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}
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func clearQueue() {
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for key, _ := range queues {
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delete(queues, key)
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}
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discord.Close()
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discord.Open()
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}
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func onReady(s *discordgo.Session, event *discordgo.Ready) {
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func onReady(s *discordgo.Session, event *discordgo.Ready) {
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log.Info("Received READY payload.")
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log.Info("Received READY payload.")
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}
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}
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@@ -90,7 +90,11 @@ func handlePlaySound(w http.ResponseWriter, r *http.Request) {
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}
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}
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if user != nil && guild != nil && soundCollection != nil {
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if user != nil && guild != nil && soundCollection != nil {
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if sound != nil {
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if sound != nil {
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if sound.Name == "clearqueue" && soundCollection.Prefix == "1" {
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clearQueue()
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} else {
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go enqueuePlay(user, guild, soundCollection, sound)
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go enqueuePlay(user, guild, soundCollection, sound)
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}
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} else {
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} else {
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go enqueuePlay(user, guild, soundCollection, soundCollection.Random())
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go enqueuePlay(user, guild, soundCollection, soundCollection.Random())
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}
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}
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