mirror of
https://github.com/jokerx3/HeatUp
synced 2026-07-27 07:19:46 +02:00
bugfixes related to game panel visibility and game tick
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@@ -232,7 +232,7 @@ public class Main extends JFrame implements Runnable {
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delta += (now-lastTime) / ns;
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lastTime = now;
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if (delta >= 1) {
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tick();
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tick();
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updates++;
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delta--;
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}
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@@ -248,7 +248,8 @@ public class Main extends JFrame implements Runnable {
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if (System.currentTimeMillis() - timer > 1000) {
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timer += 1000;
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Logger.write(updates +" Ticks, fps " + frames);
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this.setTitle("HeatUp" + updates +" Ticks, fps " + frames);
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//Logger.write(updates +" Ticks, fps " + frames);
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updates = 0;
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frames = 0;
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}
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@@ -258,13 +259,19 @@ public class Main extends JFrame implements Runnable {
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}
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// alles was geupdatet werden muss hier rein
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private void tick() {
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PanelBuilder.kb.checkKeyActivity();
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if(MenuPanel.gameExists == 2) {
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PanelBuilder.kb.checkKeyActivity();
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}
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if (!pause) {
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if ( ! gamePanel.isVisible() ) {
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gamePanel.setVisible(true);
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actionPanel.setVisible(true);
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statusPanel.setVisible(true);
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menuPanel.setVisible(false);
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}
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PanelBuilder.tick();
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} else if ( pause ) {
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@@ -272,6 +279,8 @@ public class Main extends JFrame implements Runnable {
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gamePanel.setVisible(false);
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actionPanel.setVisible(false);
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statusPanel.setVisible(false);
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menuPanel.setVisible(true);
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}
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}
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// alles was animiert wird hier rein (paints)
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@@ -19,11 +19,12 @@ import de.heatup.objects.PowerUpHandler;
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import de.heatup.timers.HardwareResetTimers;
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import de.heatup.ui.actionPanel.ActionControl;
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import de.heatup.ui.actionPanel.ActionWatcher;
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import de.heatup.ui.menu.MenuPanel;
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public class PanelBuilder {
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private static JPanel actionPanel;
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public static JPanel actionPanel;
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private static JPanel outerPanel;
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private static JPanel statusPanel;
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public static JPanel statusPanel;
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private static JPanel gamePanel;
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public static KeyBindings kb;
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@@ -46,7 +47,7 @@ public class PanelBuilder {
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}
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public static void tick() {
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switch (gameState) {
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switch (MenuPanel.gameExists) {
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case 1:
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Logger.write("Menu tick");
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break;
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@@ -104,20 +105,20 @@ public class PanelBuilder {
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public static void startMenu() {
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// StatusPanel bauen
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StatusPanelAdder.setPanel(statusPanel);
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StatusPanelAdder.createPanel();
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//StatusPanelAdder.setPanel(statusPanel);
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//StatusPanelAdder.createPanel();
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// ActionPanel bauen
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ActionControl.setPanel(actionPanel);
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//ActionControl.setPanel(actionPanel);
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createGame(1); /* wird eigentlich vom menue aufgerufen */
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//createGame(1); /* wird eigentlich vom menue aufgerufen */
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}
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public static JPanel getGamePanel() {
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return gamePanel;
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}
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private static void createGame(int map) {
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public static void createGame(int map) {
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instancedObjects = new InstancedObjects();
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@@ -11,6 +11,8 @@ import de.heatup.logging.Logger;
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import de.heatup.ui.FontLoader;
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import de.heatup.ui.Main;
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import de.heatup.ui.PanelBuilder;
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import de.heatup.ui.StatusPanelAdder;
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import de.heatup.ui.actionPanel.ActionControl;
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public class MenuPanel {
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@@ -28,6 +30,8 @@ public class MenuPanel {
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private static Font emulogic;
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private static Font ttfbase;
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// 1=GameNotInit 2=GameInit
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public static int gameExists = 1;
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public MenuPanel() {
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@@ -75,7 +79,25 @@ public class MenuPanel {
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public void mouseClicked(MouseEvent e) {
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// @TODO: implement start game
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//PanelBuilder.createGame(1);
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// just a trie
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// StatusPanel bauen
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StatusPanelAdder.setPanel(PanelBuilder.statusPanel);
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StatusPanelAdder.createPanel();
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// ActionPanel bauen
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ActionControl.setPanel(PanelBuilder.actionPanel);
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PanelBuilder.createGame(1);
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gameExists = 2;
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menuPanel.setVisible(false);
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PanelBuilder.getGamePanel().setVisible(true);
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//** game, action, status panel redraw and check visibility */
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Logger.write("Game Started via menu");
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}
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});
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