mirror of
https://github.com/jokerx3/HeatUp
synced 2026-07-27 08:49:44 +02:00
Verfolgungs-Algorithmus hinzugefügt.
This commit is contained in:
@@ -1,5 +1,6 @@
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package de.heatup.mapengine;
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import java.awt.Point;
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import java.util.ArrayList;
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import de.heatup.logging.Logger;
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@@ -50,6 +51,32 @@ public class CollisionHandler {
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// return true;
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// }
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}
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public static boolean checkCollision(Point startPosition, char d, int steps) {
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boolean isPath = true;
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for (int counter = 1; counter <= steps; counter++) {
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switch (d) {
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case 'l':
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isPath = MapGrid.getGridCell(startPosition.x-counter, startPosition.y).isPath();
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break;
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case 'r':
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isPath = MapGrid.getGridCell(startPosition.x+counter, startPosition.y).isPath();
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break;
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case 'd':
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isPath = MapGrid.getGridCell(startPosition.x, startPosition.y+counter).isPath();
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break;
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case 'u':
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isPath = MapGrid.getGridCell(startPosition.x, startPosition.y-counter).isPath();
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break;
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}
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if ( ! isPath ) {
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break;
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}
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}
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return isPath;
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}
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private static void playerCollision(Player movingObject, char d) {
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// if (movingObject.getGridLocation().x== movingObjects.get(0).getGridLocation().x && movingObject.getGridLocation().y == movingObjects.get(0).getGridLocation().y) {
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//// System.exit(-1);
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@@ -1,24 +1,24 @@
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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################################
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--------------------------------
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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-##############################-
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--------------------------------
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@@ -29,6 +29,9 @@ public class Opponent extends Player {
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private boolean move = false;
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private int blockedCounter = 0;
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private char charDir;
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// Direkten Pfad zum Spieler nutzen
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private char newd;
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public Opponent() {
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CollisionHandler.addMovingObject(this);
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@@ -46,7 +49,6 @@ public class Opponent extends Player {
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if ( redecide ) {
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while ( true ) {
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// Blockade Erkennung
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if ( this.prevX == this.getGridLocation().x & this.prevY == this.getGridLocation().y ) {
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this.blockedCounter++;
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@@ -57,7 +59,7 @@ public class Opponent extends Player {
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this.prevX = this.getGridLocation().x;
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this.prevY = this.getGridLocation().y;
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if ( d == 'x' ) {
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if ( direction == 'x' ) {
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if ( CollisionHandler.checkCollision(this, 'd') ) {
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this.move = false;
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}
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@@ -65,7 +67,7 @@ public class Opponent extends Player {
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this.move = false;
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}
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}
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if ( d == 'y' ) {
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if ( direction == 'y' ) {
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if ( CollisionHandler.checkCollision(this, 'l') ) {
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this.move = false;
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}
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@@ -73,14 +75,48 @@ public class Opponent extends Player {
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this.move = false;
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}
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}
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/*
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* Spieler identifizieren und auf "direkte Sicht" prüfen
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*/
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int playerX = GameLoopD.getPlayer().getGridLocation().x;
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int playerY = GameLoopD.getPlayer().getGridLocation().y;
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char playerDirection = '0';
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int stepLength = 0;
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// Richtung bestimmen wenn sich Spieler und Gegner auf einer Achse befinden
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if ( this.getGridLocation().x == playerX) {
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//Auf Y-Achse in Richtung Spieler bewegen
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playerDirection = (this.getGridLocation().y > playerY ) ? 'u' : 'd';
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stepLength = Math.abs(this.getGridLocation().y - playerY);
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this.newd = 'y';
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i = (playerDirection == 'u') ? -1 : 1;
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} else if ( this.getGridLocation().y == playerY) {
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// Auf X-Achse in Richtung Spieler bewegen
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playerDirection = (this.getGridLocation().x > playerX ) ? 'l' : 'r';
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stepLength = Math.abs(this.getGridLocation().x - playerX);
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this.newd = 'x';
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i = (playerDirection == 'l') ? -1 : 1;
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}
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// Sichtprüfung durchführen
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if ( stepLength != 0 && playerDirection != '0' && CollisionHandler.checkCollision(this.getGridLocation(), playerDirection, stepLength) ) {
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//Logger.write("Direct path to player, distance: " + stepLength );
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direction = this.newd;
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charDir = playerDirection;
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this.move = true;
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}
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/*
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*
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*/
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// Umentscheiden oder weiter in die vorgegeben Richtung
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if ( ! this.move ) {
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//Logger.write("Redeciding...");
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this.d = (rand.nextInt(10) <= 4) ? 'x' : 'y';
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this.direction = (rand.nextInt(10) <= 4) ? 'x' : 'y';
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this.i = (rand.nextInt(10) <= 4) ? 1 : -1;
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// Sicher stellen das man nicht in die Richtung geht aus der man gekommen ist.
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if ( redecide && this.d == this.prevd && this.i != this.previ ) {
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if ( redecide && this.direction == this.prevd && this.i != this.previ ) {
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this.i *= -1;
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}
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@@ -100,27 +136,27 @@ public class Opponent extends Player {
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}
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// Neue Koordinaten bestimmen
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if (d == 'x') {
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if (direction == 'x') {
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testX=this.getGridLocation().x + i;
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testY=this.getGridLocation().y;
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} else if (d == 'y') {
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} else if (direction == 'y') {
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testY=this.getGridLocation().y + i;
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testX=this.getGridLocation().x;
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}
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if ( d == 'x' && i == -1 ) {
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if ( direction == 'x' && i == -1 ) {
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charDir = 'l';
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} else if ( d == 'x' && i == 1 ) {
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} else if ( direction == 'x' && i == 1 ) {
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charDir = 'r';
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} else if ( d == 'y' && i == -1 ) {
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} else if ( direction == 'y' && i == -1 ) {
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charDir = 'u';
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} else if ( d == 'y' && i == 1 ) {
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} else if ( direction == 'y' && i == 1 ) {
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charDir = 'd';
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}
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if (CollisionHandler.checkCollision(this, charDir)) {
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this.setGridLocation(testX, testY);
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this.prevd = d;
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this.prevd = direction;
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this.previ = i;
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redecide = false;
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animate = true;
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@@ -135,13 +171,13 @@ public class Opponent extends Player {
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// Speed Multiplikator
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for (int s = 0; s < this.speedMultiplicator; s++) {
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if (d == 'x' && i == -1) {
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if (direction == 'x' && i == -1) {
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newx = newx - 1;
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} else if (d == 'x' && i == 1) {
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} else if (direction == 'x' && i == 1) {
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newx = newx + 1;
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} else if (d == 'y' && i == -1) {
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} else if (direction == 'y' && i == -1) {
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newy = newy - 1;
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} else if (d == 'y' && i == 1) {
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} else if (direction == 'y' && i == 1) {
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newy = newy + 1;
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}
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@@ -25,7 +25,7 @@ public class Player extends JComponent {
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public boolean startMove = false;
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public boolean animate = false;
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protected int speedMultiplicator = Config.initialSpeedMultiplicator;
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protected char d;
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protected char direction;
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protected int i;
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final int stepx = 25;
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final int stepy = 25;
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@@ -94,7 +94,7 @@ public class Player extends JComponent {
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}
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public void step(char d, int i) {
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this.d = d;
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this.direction = d;
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this.i = i;
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}
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@@ -103,13 +103,13 @@ public class Player extends JComponent {
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int newx = this.getX();
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int newy = this.getY();
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for (int s = 0; s < this.speedMultiplicator; s++) { // speed multiplikator
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if (d == 'x' && i == -1) {
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if (direction == 'x' && i == -1) {
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newx = newx - 1;
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} else if (d == 'x' && i == 1) {
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} else if (direction == 'x' && i == 1) {
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newx = newx + 1;
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} else if (d == 'y' && i == -1) {
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} else if (direction == 'y' && i == -1) {
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newy = newy - 1;
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} else if (d == 'y' && i == 1) {
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} else if (direction == 'y' && i == 1) {
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newy = newy + 1;
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}
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this.setAutoBounds(newx, newy);
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